#include "location.h"

// this dungeon class represents a 2 dimentional array of locations in which the character can move

class Dungeon 
{
	public:
		Dungeon(string);
		Dungeon(int height,int width);
		~Dungeon();
		location& getRoom(int row,int col);
		int getHeight();		// returns the height
		int getWidth();			// returns the width
		void display();

	private:
		int height;
		int width;
		location** room;		// 2dimentional array of locations that stores the stores the dageon itself

};
